Cutscenes hacking into my games; Finessing story into gameplay

R.A.M.

In late February this year, a little old game by developers Ready at Dawn hit shelves with mixed reviews. Numerous gaming review and news sources gave it critical acclaim for the lush visuals and storytelling mechanics it had, but when it came to the interactive mechanics (you know, the things that divide a game from cinema and truly make a project a game), the majority of voices gave it a clear negative response.

If you are a follower of the gaming community like I am, you know that I’m talking about February’s release of The Order: 1886. For those not in the know, here’s a glimpse at some of the absolutely stunning visuals.

  High Contrast? Bleak dark look? Cinema is a go people, cinema is a go.

I’m not gonna lie, this game looks fantastic. Beautiful. So stupendously spectacular that I’d love to just marvel at it like…

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